//==============================================================================
// Guarm_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================


//==============================================================================
//Visuals/Replacetextures
//==============================================================================




//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual guarm_idle
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual guarm_idle
					ReplaceTexture guarm_white/guarm_black
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual guarm_idle
					ReplaceTexture guarm_white/guarm_brown
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual guarm_idle
					ReplaceTexture guarm_white/guarm_purple
				}
			}
		}
   }
}


//==============================================================================
anim Walk
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual guarm_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true   
            	  tag SpecificSoundSet 0.04 false GiantFootsteps checkVisible 
            	  tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.31 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.42 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.55 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.68 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.80 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.92 false GiantFootsteps checkVisible
		  length 3.5 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_walk
			ReplaceTexture guarm_white/guarm_black
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true   
            	  tag SpecificSoundSet 0.04 false GiantFootsteps checkVisible 
            	  tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.31 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.42 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.55 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.68 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.80 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.92 false GiantFootsteps checkVisible
		  length 3.5 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_walk
			ReplaceTexture guarm_white/guarm_brown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true   
            	  tag SpecificSoundSet 0.04 false GiantFootsteps checkVisible 
            	  tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.31 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.42 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.55 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.68 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.80 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.92 false GiantFootsteps checkVisible
		  length 3.5 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_walk
			ReplaceTexture guarm_white/guarm_purple
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true   
            	  tag SpecificSoundSet 0.04 false GiantFootsteps checkVisible 
            	  tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.31 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.42 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.55 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.68 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.80 false GiantFootsteps checkVisible
	    	  tag SpecificSoundSet 0.92 false GiantFootsteps checkVisible
		  length 3.5 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual guarm_bored
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_bored
			ReplaceTexture guarm_white/guarm_black
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_bored
			ReplaceTexture guarm_white/guarm_brown
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_bored
			ReplaceTexture guarm_white/guarm_purple
         }
      }
   }
}

//==============================================================================
anim Attack
{ 
   SetSelector none
   {
        VariationLogic
        set hotspot
        {
            version
            {
			    Visual guarm_attacka
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.41 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.45 false CrocSnap checkVisible   
            }
			version
            {
			    Visual guarm_attackb
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	       		    
            }
        }
        set hotspot
        {
            version
            {
			    Visual guarm_attacka
			    ReplaceTexture guarm_white/guarm_black
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.41 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.45 false CrocSnap checkVisible   
            }
			version
            {
			    Visual guarm_attackb
			    ReplaceTexture guarm_white/guarm_black
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
        set hotspot
        {
            version
            {
			    Visual guarm_attacka
			    ReplaceTexture guarm_white/guarm_brown
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.41 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.45 false CrocSnap checkVisible   
            }
			version
            {
			    Visual guarm_attackb
			    ReplaceTexture guarm_white/guarm_brown
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
        set hotspot
        {
            version
            {
			    Visual guarm_attacka
			    ReplaceTexture guarm_white/guarm_purple
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.41 false CrocSnap checkVisible
	       		    tag SpecificSoundSet 0.45 false CrocSnap checkVisible 
            }
			version
            {
			    Visual guarm_attackb
			    ReplaceTexture guarm_white/guarm_purple
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
    }
}
			
//==============================================================================
anim Death
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual guarm_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.58 false HeavyFall checkVisible 
            	  length 4.5
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_death
			ReplaceTexture guarm_white/guarm_black
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.58 false HeavyFall checkVisible 
            	  length 4.5
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_death
			ReplaceTexture guarm_white/guarm_brown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.58 false HeavyFall checkVisible 
            	  length 4.5
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_death
			ReplaceTexture guarm_white/guarm_purple
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.58 false HeavyFall checkVisible 
            	  length 4.5
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual guarm_flail
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_flail
			ReplaceTexture guarm_white/guarm_black
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_flail
			ReplaceTexture guarm_white/guarm_brown
         }
      }
      set hotspot
      {
         version
         {
			Visual guarm_flail
			ReplaceTexture guarm_white/guarm_purple
         }
      }
   }
}
